Talk:HL2:Awakening

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Revision as of 11:53, 20 October 2006 by Bluestrike (talk | contribs) (workaround parented func_door_rotating problem)
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Problems/ questions that I want fixed/ answered before beta testing - feel free to set me straight

(all after the august 2006 sdk update)

  • Bug: env_tonemap controller is not recognized
  • Bug: Buggy has no weapon
Code solution: (still hoping for a non code related fix)
1. Remove vehicle_jeep_episodic.cpp from the build
2. Remove the #ifndef HL2_EPISODIC block inside of vehicle_jeep.cpp at
  • Bug: func_door_rotating acts as func_rotating since august sdk update
Found out this weird behavior happens when a parented object its origin is to far from the door's origin.
Workaround --> change collision of the parented prop to not solid or any other availeble option then vphysics.
  • Bug: func_breakable_surf are mutch darker as they were before (especially when broken)
  • Bug: The game crashes alot after the Valve logo - sometimes up to 3 times in a row before the game actually loads.
No error report just a sound and back in desktop.
Hasn't happened since I added it to Valve's buglist lol

Fixes

  • Bug: I am experiencing weird stuff on citadel textures in HDR mode on my latest map:
|http://www.bluestrike.be/tempspul/aw_map40012.jpg
|http://www.bluestrike.be/tempspul/aw_map40013.jpg
|http://www.bluestrike.be/tempspul/aw_map40014.jpg
(reflecting sprites on the come from a nearby shaft)
|http://www.bluestrike.be/tempspul/bonus10001.jpg
--> Fix: Reflective materials need tuned down envmaptints in HDR, see EP1 materials/metals for examples.
  • Q: Whats the deal with Sourcesdk base?
Do I need to copy the dll's to my mod?
Do I need to inform the players to download it or does it install on its own when trying custom mods?
I believe I don't need to copy the dll's and sourcesdk base downloads itsself when the players who don't have it yet install the mod.
  • Q: Is the commentary stuff working for mods too? can't find the entity.
--> Fix: Commentary is not fully suported.
  • Bug: Can't get dod:s type of detailsprites to work, is its code not included in sourcesdk base?
I added Sprite Shape, shape_angle, shape_size and sway parameters to my existing vbsp but none get added.
Removing the parameters gave me the old 2d sprites again.
--> Fix: The detailsprites are available in the current SDK if you build with the DOD_DLL compiler directive. In the next SDK release the code will be compiled in if you use the USE_DETAIL_SHAPES compiler directive. I'll update Bugzilla to inform people of this.
The problem with the jeep is that we are compiling for episodic behavior in the new SDK and the jeep has changed a little bit. In order to get the HL-2 jeep which includes the gun you need to do the following: