Template:Wrongtitle
Entity Description
Brush-built model that fades out over a specified distance. Useful for creating world detail that doesn't need to be drawn far away, for performance reasons.
Note:The fading is not always consistent; brushes may suddenly "pop" into view depending on where the player is looking. This happens because of a hardware issues with rendering translucent materials. Low-end cards will fade nearer than the distance specified, and smaller objects fade nearer than a larger object with the same fade distance.
Note:The overhead required by this entity is substantial. Use it only for special effects or when fading very dense geometery, and one could then argue, shouldn't that better be a model?
Keyvalues
- <integer> Distance at which these brushes should fade out.
- <choices> Set whether or not these brushes should collide with other entities.
Literal Value |
Description
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0 |
Solid
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1 |
Nonsolid
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Inputs
Outputs