Scripted target

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Revision as of 10:07, 12 July 2005 by Ts2do (talk | contribs)
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Entity Description

A point entity that targets an NPC for use in scripted sequences.

Keyvalues

  • m_iszEntity
<npcclass> NPC target.
  • m_flRadius
<integer> Radius to search within for an NPC to use. A value of "0" searches everywhere in the map.
  • MoveSpeed
<integer>
  • PauseDuration
<integer>
  • EffectDuration
<integer>
  • target
<target_destination> Next Target

Inputs

Outputs

  • AtTarget
Fires when NPC reaches this target.
  • LeaveTarget
Fires when NPC leaves this target