Template:KV LeadGoalBase
Jump to navigation
Jump to search
Target Actor (actor)
- <target_name_or_class> Actor(s) to affect
- Actor Goal (goal)
- <string> Target Entity
- WaitPointName
- <target_destination> Point to wait at if the target's not visible.
- WaitDistance
- <float> Wait until player gets this close.
- LeadDistance
- <float> The player is considered to be lagging if he's beyond this distance.
- Run
- <boolean> Run instead of walk
- Retrieve
- <boolean> Retrieve player?
- AttractPlayerConceptModifier
- <string> Attract player concept modifier
- WaitOverConceptModifier
- <string> Player wait over concept modifier
- ArrivalConceptModifier
- <string> Arrival concept modifier
- PostArrivalConceptModifier
- <string> Post-arrival concept modifier
- SuccessConceptModifier
- <string> Success concept modifier
- FailureConceptModifier
- <string> Failure concept modifier