Scripted target
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Entity Description
Entity Name: scripted_target
A point entity that targets an NPC for use in scripted sequences.
Keyvalues
- Target NPC (m_iszEntity)
- <npcclass> NPC target.
- Search Radius (m_flRadius)
- <integer> Radius to search within for an NPC to use. A value of "0" searches everywhere in the map.
- Move Speed (MoveSpeed)
- <integer>
- Pause Duration (PauseDuration)
- <integer>
- Effect Duration (EffectDuration)
- <integer>
- Next Target (target)
- <target_destination>
Inputs
Outputs
- AtTarget
- Fires when NPC reaches this target.
- LeaveTarget
- Fires when NPC leaves this target