Env soundscape

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Entity Description

Entity Name: env_soundscape

An entity to control sound in an area. The active soundscape at any time is the last one that had line-of-sight to the player, and was within the radius.

Keyvalues

<integer> If set to -1, then the player can hear the soundscape as long as he can see it (regardless of distance to it).
  • soundscape
<string> The name of the soundscape to use. Corresponds to an entry in the soundscapes*.txt file in the scripts directory.
    • Nothing
    • Automatic
    • Automatic_Dialog
    • GenericIndoor
    • GenericOutdoor
  • Sound Position 0 position0 <target_destination>
  • Sound Position 1 position1 <target_destination>
  • Sound Position 2 position2 <target_destination>
  • Sound Position 3 position3 <target_destination>
  • Sound Position 4 position4 <target_destination>
  • Sound Position 5 position5 <target_destination>
  • Sound Position 6 position6 <target_destination>
  • Sound Position 7 position7 <target_destination>
Sound positions that will be referenced inside the soundscape text file. Usually used to position a set of sounds within the world.

Inputs

  • ToggleEnabled
Toggle the soundscape enabled state.

Outputs

Fired when this soundscape becomes the active one.

See Also