Half-Life Deathmatch: Source Bugs

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Revision as of 22:39, 6 May 2006 by Matveims (talk | contribs)
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This is a page for reporting bugs in Half-Life Deathmatch: Source.

Interface

Font

Observed: HALF-LIFE is written in the same font as menu items. Expected: HλLF-LIFE written in its own special font, as seen in Half-Life: Source. —Alph Tech STUART 18:49, 3 May 2006 (PDT)

Game Description

All servers are listed as "Teamplay". —Alph Tech STUART

No Resume

The "escape menu" doesn't change while in a server. Reproduce: Join a server and hit escape. Expected: List of options includes "Resume" and "Disconnect". Observed: Menu stays the same as when launched. —Alph Tech STUART

Deathmatch

Players are gray (spectators) —ts2do 23:10, 5 May 2006 (PDT)

Death messages

There are no weapon-specific icons —ts2do 23:10, 5 May 2006 (PDT)

Server Information Window

There are several VGUI artifacts in the "server information" dialog. The X exit button is replaced with "[][][" characters. Close button is in the top-right part of the window. Here's a screenshotMatveims 22:18, 6 May 2006 (PDT)


Weapons

Weapons don't switch after running out of ammo. —Alph Tech STUART 18:49, 3 May 2006 (PDT)

Gauss/Tau

There is a significant delay between releasing a charged shot (secondary fire) and it ACTUALLY being fired. This is a huge concern for gauss jumping, which relies on the gun reacting quickly to the player's input. I've also heard concerns that displacement surfaces act as "nukes" when hit with a charged gauss shot - damaging not only the person who fired the shot but also players in the surrounding area. This again hinders gauss jumping massively, given that most of the maps set outdoors now use displacement surfaces for much of the ground. --ReNo 14:57, 6 May 2006 (PDT)

MP5

Secondary fire on the 9mmAR/MP5 projects grenades at a slower speed than in the original HLDM, which detracts from their use significantly. --ReNo 14:58, 6 May 2006 (PDT)

Shotgun

The sound should be the same as HLDM's. —ts2do 23:10, 5 May 2006 (PDT)

Satchel Charges

When a player throws satchel charges but dies before they are set off, charges stay on the level permanently (until server changes level). I recall that in the original, charges either disappeared or exploded (I don't remember which). —Matveims 15:20, 3 May 2006 (PDT)


Console Errors

Startup

Parent cvar in server.dll not allowed (sk_mp_dmg_multiplier)
Parent cvar in server.dll not allowed (xc_uncrouch_on_jump)
Couldn't find custom font file 'resource/cs.ttf'
Couldn't find custom font file 'resource/csd.ttf'
Couldn't find custom font file 'resource/Cstrike.ttf'
Couldn't find custom font file 'resource/CSlogo.ttf'
Hud element 'CHudHDRDemo' doesn't have an entry 'HudHDRDemo' in scripts/HudLayout.res
Hud element 'CHudFilmDemo' doesn't have an entry 'HudHDRDemo' in scripts/HudLayout.res
Hud element 'CHudCommentary' doesn't have an entry 'HudCommentary' in scripts/HudLayout.res

Alph Tech STUART 18:49, 3 May 2006 (PDT)

Options

Resize parent (panel(listpanel_keybindlist) -> parent()) not sized yet!!!
Resize parent (panel(ReverseMouse) -> parent()) not sized yet!!!
Resize parent (panel(SFXSlider) -> parent()) not sized yet!!!
Resize parent (panel(GammaButton) -> parent()) not sized yet!!!
Resize parent (panel(MicMeter) -> parent()) not sized yet!!!

ts2do 23:47, 5 May 2006 (PDT)

Unknown command "cl_crosshairscale"
Unknown command "cl_crosshaircolor"
couldn't exec userconfig.cfg
Host_WriteConfiguration: Wrote cfg/config.cfg
Resize parent (panel(GameOptions) -> parent(GameplayPage)) not sized yet!!!

Matveims 22:25, 6 May 2006 (PDT)

Misc

Error: Material "engine/colorcorrection" uses unknown shader "ColorCorrection"
DEBUG HISTORY IS ENABLED. Disable before release (in env_debughistory.h).

ts2do 23:48, 5 May 2006 (PDT)

Failed to load sound "physics\flesh\flesh_break1.wav", file probably missing from disk/repository

Matveims 19:35, 6 May 2006 (PDT)

Map Errors and Warnings

boot_camp

DataTable warning: weapon_mp5: Out-of-range value (90.000000) in SendPropFloat 'm_fScale', clamping.

Matveims 19:17, 6 May 2006 (PDT)

crossfire

Door group bunker_maindoor has misaligned origin!

ts2do 23:59, 5 May 2006 (PDT)

frenzy

DataTable warning: weapon_tripmine: Out-of-range value (90.000000) in SendPropFloat 'm_fScale', clamping.

Matveims 19:17, 6 May 2006 (PDT)

lambda_bunker

Attempted to create unknown entity type func_monsterclip!
Can't init func_monsterclip

ts2do 23:59, 5 May 2006 (PDT)

rapidcore

DataTable warning: env_sound: Out-of-range value (90.000000) in SendPropFloat 'm_fScale', clamping.

Matveims 21:25, 6 May 2006 (PDT)

snarkpit

Precache of sprites/light_glow02_add_noz ambigious (no extension specified)
Warning: using WorldTwoTextureBlend on a non-displacement surface.
Support for this will go away soon.
  - Material       : halflife/dm_blend2
  - Surface center : -416 -120 -1262
Warning: using WorldTwoTextureBlend on a non-displacement surface (material: halflife/dm_blend2).
Support for this will go away soon.

ts2do 23:59, 5 May 2006 (PDT)

subtransit

Attempted to create unknown entity type info_player_coop!
Can't init info_player_coop

ts2do 23:59, 5 May 2006 (PDT)

undertow

Door group gates2 has misaligned origin!

ts2do 23:59, 5 May 2006 (PDT)

Server Browser

Steam Server Browser does not list Half-Life Deathmatch: Source. —ts2do 23:43, 5 May 2006 (PDT)

Monsters

Monster animations are jittery...should be fixed if any sort of co-op is desired. —ts2do 23:59, 5 May 2006 (PDT)

Chat

Messages do not get saved to console when they expire —ts2do 22:21, 6 May 2006 (PDT)

Snarks

Apparently, snarks' sounds can cause pitch-out-of-bounds errors:

EmitSound: pitch out of bounds = 274
EmitSound: pitch out of bounds = 297
EmitSound: pitch out of bounds = 309

etc... This is especially common on snarkpit.