Talk:Multiple Skins for a Single Model

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Revision as of 20:07, 27 April 2006 by Ts2do (talk | contribs)
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Is it possible to modify the exsisting npc models to have multiple skins? There isn't a skin option in the entity properties, but I'm not sure if it's just not added in the fgd file. If it isn't possible, I figure I'll decompile the model and recompile it with a second body group consisting of the same model but with a different skin there - but that just feels really dodgy... - RodeoClown 18:32, 27 Apr 2006 (PDT)

both of your approaches are way off...all you need to do is use the texturegroup skinfamilies syntax to add the skins...use mdldecompiler & fix the eyelashes:—ts2do 20:07, 27 Apr 2006 (PDT)
     eyelid  upper_left "soldier_expressions" lowerer 3 -0.218500 neutral 1 0.166800 raiser 4 0.265000 split -0.1 eyeball lefteye
     eyelid  lower_left "soldier_expressions" lowerer 1 -0.301000 neutral 0 -0.211900 raiser 2 -0.040300  split -0.1 eyeball lefteye