Trigger autosave

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Revision as of 23:45, 14 April 2006 by Ts2do (talk | contribs) (flags comment)
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Entity Description

Self-explanatory.

Keyvalues

<boolean> If set, the save will discard any savedata from previous levels, for the purpose of keeping savegame filesizes down. Can only be safely used if there is no way for the player to return to previous levels.
  • master
<target_destination> Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.

<--No flags-->

Inputs

Outputs