Talk:Game player equip

From Valve Developer Community
Revision as of 12:08, 9 April 2006 by Giles (talk | contribs)
Jump to navigation Jump to search

First of all: This entity doesn't work. I rigged it up with a lot of added keys, adding suit, battery power, weapons and ammo, and got nothing at all. Second of all: This entity was not used in HL2. Looking at the Valve maps, they used point_templates touching the player, linked to all the weapons needed. ...so what is this entity for, and does it even work? --Andreasen 10:33, 9 Apr 2006 (PDT)

Well it's a works for sure for Counter-Strike: Sourcets2do 10:43, 9 Apr 2006 (PDT)
Aha, then it should be mentioned that it's a CSS entity somewhere. I've been confused about this entity for months at least. --Andreasen 10:53, 9 Apr 2006 (PDT)
I have it in one of my HL2 maps and it works fine. Mine is set up with keyvalues spawnflags 1, weapon_357 1 and then it is triggered with a Use input, like the description says (and Hammer complains, like the description says, but it works in-game). Voila, one Magnum pistol is spawned when the trigger is fired. Like the item_dynamic_resupply it's certainly fiddly to get it to behave and appears to have hidden limitations, but it certainly will do some of the things it's meant to do. Giles 12:08, 9 Apr 2006 (PDT)