Multisource

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Revision as of 18:47, 2 June 2023 by SirYodaJedi (talk | contribs) (edit obsolete template)
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Template:EntityTabs

Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
It has since been deprecated by: Source's I/O system.
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This entity is not in the FGD by default.
See below for instructions on making it available.

Template:Entity Deprecated entity from GoldSrc, only used in Half Life: Source, replaced by I/O system in Source.

This entity is the only entity that can be used as a master. (Entities that specify a master cannot be enabled unless their master is enabled.)

Keyvalues

Target ([todo internal name (i)]) <string>
Entity to activate.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Global:
Global Entity Name (globalname) <string>
Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with globalnames matching entities in the previous map will have the previous map's state copied over their state.

Inputs

Outputs