Template:CodeBlock/sandbox
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Contents
Default
// DSP Effects
// 0 : "Normal (off)"
// 1 : "Generic"
// 2 : "Metal Small"
// 3 : "Metal Medium"
// 4 : "Metal Large"
// 5 : "Tunnel Small"
// 6 : "Tunnel Medium"
// 7 : "Tunnel Large"
// 8 : "Chamber Small"
// 9 : "Chamber Medium"
// 10: "Chamber Large"
// 11: "Bright Small"
// 12: "Bright Medium"
// 13: "Bright Large"
// 14: "Water 1"
// 15: "Water 2"
// 16: "Water 3"
// 17: "Concrete Small"
// 18: "Concrete Medium"
// 19: "Concrete Large"
// 20: "Big 1"
// 21: "Big 2"
// 22: "Big 3"
// 23: "Cavern Small"
// 24: "Cavern Medium"
// 25: "Cavern Large"
// 26: "Weirdo 1"
// 27: "Weirdo 2"
// 28: "Weirdo 3"
"tf2.respawn_room"
{
"dsp" "1"
"playlooping"
{
"volume" ".6"
"pitch" "100"
"wave" "ambient/underground.wav"
}
"playlooping"
{
"volume" ".30"
"pitch" "100"
"wave" "ambient/machine_hum2.wav"
}
"playlooping"
{
"volume" ".75"
"pitch" "100"
"position" "0"
"attenuation" "0.7"
"wave" "ambient/machine_hum.wav"
}
}
Limited
// DSP Effects
// 0 : "Normal (off)"
// 1 : "Generic"
// 2 : "Metal Small"
// 3 : "Metal Medium"
// 4 : "Metal Large"
// 5 : "Tunnel Small"
// 6 : "Tunnel Medium"
// 7 : "Tunnel Large"
// 8 : "Chamber Small"
// 9 : "Chamber Medium"
// 10: "Chamber Large"
// 11: "Bright Small"
// 12: "Bright Medium"
// 13: "Bright Large"
// 14: "Water 1"
// 15: "Water 2"
// 16: "Water 3"
// 17: "Concrete Small"
// 18: "Concrete Medium"
// 19: "Concrete Large"
// 20: "Big 1"
// 21: "Big 2"
// 22: "Big 3"
// 23: "Cavern Small"
// 24: "Cavern Medium"
// 25: "Cavern Large"
// 26: "Weirdo 1"
// 27: "Weirdo 2"
// 28: "Weirdo 3"
"tf2.respawn_room"
{
"dsp" "1"
"playlooping"
{
"volume" ".6"
"pitch" "100"
"wave" "ambient/underground.wav"
}
"playlooping"
{
"volume" ".30"
"pitch" "100"
"wave" "ambient/machine_hum2.wav"
}
"playlooping"
{
"volume" ".75"
"pitch" "100"
"position" "0"
"attenuation" "0.7"
"wave" "ambient/machine_hum.wav"
}
}
Outline
// DSP Effects
// 0 : "Normal (off)"
// 1 : "Generic"
// 2 : "Metal Small"
// 3 : "Metal Medium"
// 4 : "Metal Large"
// 5 : "Tunnel Small"
// 6 : "Tunnel Medium"
// 7 : "Tunnel Large"
// 8 : "Chamber Small"
// 9 : "Chamber Medium"
// 10: "Chamber Large"
// 11: "Bright Small"
// 12: "Bright Medium"
// 13: "Bright Large"
// 14: "Water 1"
// 15: "Water 2"
// 16: "Water 3"
// 17: "Concrete Small"
// 18: "Concrete Medium"
// 19: "Concrete Large"
// 20: "Big 1"
// 21: "Big 2"
// 22: "Big 3"
// 23: "Cavern Small"
// 24: "Cavern Medium"
// 25: "Cavern Large"
// 26: "Weirdo 1"
// 27: "Weirdo 2"
// 28: "Weirdo 3"
"tf2.respawn_room"
{
"dsp" "1"
"playlooping"
{
"volume" ".6"
"pitch" "100"
"wave" "ambient/underground.wav"
}
"playlooping"
{
"volume" ".30"
"pitch" "100"
"wave" "ambient/machine_hum2.wav"
}
"playlooping"
{
"volume" ".75"
"pitch" "100"
"position" "0"
"attenuation" "0.7"
"wave" "ambient/machine_hum.wav"
}
}
Outline Limited
// DSP Effects
// 0 : "Normal (off)"
// 1 : "Generic"
// 2 : "Metal Small"
// 3 : "Metal Medium"
// 4 : "Metal Large"
// 5 : "Tunnel Small"
// 6 : "Tunnel Medium"
// 7 : "Tunnel Large"
// 8 : "Chamber Small"
// 9 : "Chamber Medium"
// 10: "Chamber Large"
// 11: "Bright Small"
// 12: "Bright Medium"
// 13: "Bright Large"
// 14: "Water 1"
// 15: "Water 2"
// 16: "Water 3"
// 17: "Concrete Small"
// 18: "Concrete Medium"
// 19: "Concrete Large"
// 20: "Big 1"
// 21: "Big 2"
// 22: "Big 3"
// 23: "Cavern Small"
// 24: "Cavern Medium"
// 25: "Cavern Large"
// 26: "Weirdo 1"
// 27: "Weirdo 2"
// 28: "Weirdo 3"
"tf2.respawn_room"
{
"dsp" "1"
"playlooping"
{
"volume" ".6"
"pitch" "100"
"wave" "ambient/underground.wav"
}
"playlooping"
{
"volume" ".30"
"pitch" "100"
"wave" "ambient/machine_hum2.wav"
}
"playlooping"
{
"volume" ".75"
"pitch" "100"
"position" "0"
"attenuation" "0.7"
"wave" "ambient/machine_hum.wav"
}
}

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