Progressive refinement
Overview


Progressive refinement is a rendering technique that simulates motion blur, depth of field, soft shadows, and lighting by blending slightly different versions of a frame in groups of 8 samples. The more samples in the frame blended, the better the quality as samples are less distinguishable from each other. However, the movie will take longer to render as a result.
In the SFM, a single frame is not a still image; it's 1/x of a second of animation (x being the number of frames per second your project is working in, the default being 24). This means that any object in motion in-between the frames is being interpolated, that motion data is stored in your session. When motion blur is enabled, each frame of the motion data is sampled by the number of samples specified in your project render settings. Sampling is done in parallel up to 64 samples, each increment above that is sequential and takes twice as long. For this reason, either 64 samples. if rendering is taking to long, disable motion blur, ambient occlusion and set the aperture attribute on your scene camera to 0.
For "Depth of field" progressive refinement, instead of sampling interpolated motion data, SFM instead Generates randomly positioned motion data to sample in between frames. For the camera's "out of focus" effect, it takes the position of the camera and shifts the location relative to the focal plane randomly for each sample. At the default 8 samples, this looks off-putting, so instead the samples are increased to 64 or above or the camera's "aperture" channel is set to 0 whilst the setting is still enabled. When the aperture is set to 0, Extra care will have to be taken to separate the subject from the background using lights and a lower tone-map scale on the camera.
Sample Settings
These can be found by clicking the top entry in the list when right-clicking the viewport, also found in the render settings or element viewer. Currently, the number of samples you can utilize for progressive refinement is as follows:
Depth of Field: 8, 16, 32, 64, 128, 256, 512, 1024
Motion Blur: 8, 16, 32, 64, 128, 256
