Env entity igniter

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Entity description

It catches a target entity on fire. If the target is an animating model, it will have sprite flames attached to its skeleton. Otherwise the target will emit particle flame puffs.

This entity may also use entityflame for the classname.

C++ In code, it is represented by theCEntityFlameclass, defined in theEntityFlame.cppfile.

Keyvalues

Entity to ignite ([todo internal name (i)]) <targetname>
Name of the entity to catch on fire.
Lifetime in seconds ([todo internal name (i)]) <float>
Duration of flames.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Ignite
Ignite the target entity.


Outputs