Valve Project Creator
The Valve Project Creator generates project and makefiles for the Source SDK.
Fore more information about building the Source SDK, see Source SDK 2013.
VPC - Valve Project Creator For Visual Studio, Xbox 360, PlayStation 3, Xcode and Make (Build: Aug 27 2014 12:55:48) (C) Copyright 1996-2010, Valve Corporation, All rights reserved.
Source Path: D:\VS_projects\Repos\source-sdk-2013\mp\src Target Platform: win32 Generating for Visual Studio 2013.
usage: vpc [options] <+/-/*project or group>
Examples:
Single .vcproj generation: vpc +client /hl2 <-- Creates a Win32 .vcproj for the HL2 client. vpc +shaderapi /x360 <-- Creates a Xbox360 .vcproj for the shaderapi.
Multiple .vcproj generation - Multiple Projects for Games and Platforms: vpc +client /hl2 /tf <-- Creates ALL the Win32 .vcprojs for the HL2 and TF client. vpc +gamedlls /allgames <-- Creates ALL the Win32 .vcprojs for client and server for all GAMES. vpc +tools -tier0 /win32 /x360 <-- Creates ALL the Win32 and Xbox360 .vcprojs for the tool projects but not the tier0 project.
Use +/- to add or remove projects or groups. Use * to add a project and all projects that depend on it. Use @ to add a project and all projects that it depends on. Use /h spew final target build set only (no .vcproj created).
Further details can be found on Valve Internal Wiki on VPC.
--- OPTIONS --- [/q]: Quiet mode (quiet mode is automatically on if the VPC_QUIET environment variable is set) [/v]: Verbose [/f]: Force generate .vcproj, otherwise use crc checks [/dp]: Decorate project names with platform [/testmode]: Override output .vcproj file to be named 'test.vcproj' [/srcctl]: Enable source control integration [/2013]: Generate projects and solutions for Visual Studio 2013 [default] [/2012]: Generate projects and solutions for Visual Studio 2012 [/2010]: Generate projects and solutions for Visual Studio 2010 [/2005]: Generate projects and solutions for Visual Studio 2005 [/nounity]: Disable unity file generation
--- Help --- [/h]: Help [/?]: Help [/platforms]: Spew Platforms [/games]: Spew Games [/projects]: Spew Projects [/groups]: Spew Groups [/properties]: Spew VS2005 Properties
--- Conditionals --- [/profile]: Set Reserved $PROFILE=1 [/retail]: Set Reserved $RETAIL=1 [/callcap]: Set Reserved $CALLCAP=1 [/fastcap]: Set Reserved $FASTCAP=1 [/nofpo]: Set Reserved $NOFPO=1 [/lv]: Set Reserved $LV=1 [/demo]: Set Reserved $DEMO=1 [/no_steam]: Set Reserved $NO_STEAM=1 [/qtdebug]: Set Reserved $QTDEBUG=1 [/no_ceg]: Set Reserved $NO_CEG=1 [/upload_ceg]: Set Reserved $UPLOAD_CEG=1
--- Other --- [/mksln]: <.sln filename> - make a solution file [/p4sln]: <.sln filename> <changelists...> - make a solution file based on
the changelist. Changelists can be specific numbers, 0 or "default" for the default changelist, or "all" for all active changelists.
[/nop4add]: Don't automatically add project files to Perforce [/slnitems]: <filename> - adds all files listed in <filename> to generated
solutions
[/showdeps]: Show an example dependency chain for each project that depends
on your p4 change list(s). Use with /p4sln.
[/checkfiles]: Check for the existence of files in $file commands. For debugging vpc files.
Only works if the currrent directory is the project directory.
[/define:xxx]: Enable a custom conditional $XXX to use for quick testing in VPC files.