Dota 2 Actions and Modifiers

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Revision as of 13:19, 6 January 2014 by Tomohawkmissile2 (talk | contribs) (initail commit of property modifiers)
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[WIP]

This is a reference of actions and modifiers for custom Dota 2 Dota 2 datadriven items and abilities. See the Dota 2 Addon Portal for more information.

Modifier Properties

Manipulates the properties of the affected unit/object

Modifier Name Effect
MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE Modifies damage as added damage
MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE_POST_CRIT Modifies damage as added damage, not calculated into critical hits
MODIFIER_PROPERTY_BASEATTACK_BONUSDAMAGE Modifies damage as Base Damage
MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_PHYSICAL Physical damage dealt after the normal attack (verify)
MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_MAGICAL Magical damage dealt after the normal attack (verify)
MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_COMPOSITE Composite damage dealt after the normal attack (verify)
MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_PURE Pure damage dealt after the normal attack (verify)
MODIFIER_PROPERTY_PROCATTACK_FEEDBACK Mana burn (verify)
MODIFIER_PROPERTY_POST_ATTACK ?
MODIFIER_PROPERTY_INVISIBILITY_LEVEL ?
MODIFIER_PROPERTY_PERSISTENT_INVISIBILITY ?
MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT Constant movespeed increase
MODIFIER_PROPERTY_MOVESPEED_BASE_OVERRIDE Sets the base movespeed
MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE Increased movespeed that is percentage based. Does not stack with itself
MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE_UNIQUE Increased movespeed that is percentage based. Item version, does not stack
MODIFIER_PROPERTY_MOVESPEED_BONUS_UNIQUE Contant movespeed increase. Item version, does not stack
MODIFIER_PROPERTY_MOVESPEED_ABSOLUTE ?
MODIFIER_PROPERTY_MOVESPEED_LIMIT ?
MODIFIER_PROPERTY_MOVESPEED_MAX ?
MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT Constant attack speed increase
MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_POWER_TREADS Power treads version; does not stack (verify)
MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY ?
MODIFIER_PROPERTY_BASE_ATTACK_TIME_CONSTANT Sets the Base Attack Time
MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE Outgoing auto-attack damage
MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE_ILLUSION Outgoing auto-attack damage for illusions
MODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE Modifies the base damage dealt
MODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE Modifies Incoming damage modified by a percentage
MODIFIER_PROPERTY_INCOMING_PHYSICAL_DAMAGE_PERCENTAGE Modifies Incoming physical damage by a percentage
MODIFIER_PROPERTY_INCOMING_SPELL_DAMAGE_CONSTANT Modifies incoming damage from spells by a percentage
MODIFIER_PROPERTY_EVASION_CONSTANT Evasion
MODIFIER_PROPERTY_AVOID_CONSTANT Faceless Void backtrack
MODIFIER_PROPERTY_AVOID_SPELL Same as above, but for spells (verify)
MODIFIER_PROPERTY_MISS_PERCENTAGE Increased chance to miss
MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS Physical armor
MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_ILLUSIONS Physical armor that affects illusions (verify)
MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE ?
MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE_ACTIVE Buckler effect?
MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS Magical resistance, does not affect pure damage, stacks
MODIFIER_PROPERTY_MAGICAL_RESISTANCE_ITEM_UNIQUE Magical resistance, does not affect pure damage, does not stack
MODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE Pugna's Decripify, affects magical resistance, does not stack
MODIFIER_PROPERTY_BASE_MANA_REGEN Modifies base mana regen, affected by percentage mana regen
MODIFIER_PROPERTY_MANA_REGEN_CONSTANT Modifies mana regen, not affected by percentage mana regen
MODIFIER_PROPERTY_MANA_REGEN_CONSTANT_UNIQUE Modifies mana regen, not affected by percentage mana regen, does not stack (verify)
MODIFIER_PROPERTY_MANA_REGEN_PERCENTAGE Modifies base mana regen
MODIFIER_PROPERTY_MANA_REGEN_TOTAL_PERCENTAGE Modifies all mana regen
MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT Constant health regeneration
MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE Health regen based on the affected object's maximum health
MODIFIER_PROPERTY_HEALTH_BONUS Modifies current health (verify)
MODIFIER_PROPERTY_MANA_BONUS Modifies current mana (verify)
MODIFIER_PROPERTY_EXTRA_STRENGTH_BONUS Modifies strength stat
MODIFIER_PROPERTY_EXTRA_HEALTH_BONUS Modifies total health (verify)
MODIFIER_PROPERTY_EXTRA_MANA_BONUS Modifies total mana (verify)
MODIFIER_PROPERTY_STATS_STRENGTH_BONUS Modifies Strength stat
MODIFIER_PROPERTY_STATS_AGILITY_BONUS Modifies Agility stat
MODIFIER_PROPERTY_STATS_INTELLECT_BONUS Modifies Intelligence stat
MODIFIER_PROPERTY_ATTACK_RANGE_BONUS Modifies attack range
MODIFIER_PROPERTY_REINCARNATION Aegis or Wraith King ult?
MODIFIER_PROPERTY_RESPAWNTIME Modifies respawn time or sets it?
MODIFIER_PROPERTY_DEATHGOLDCOST Modifies gold lost from death
MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE Critical power
MODIFIER_PROPERTY_PHYSICAL_CONSTANT_BLOCK Damage block for auto-attacks
MODIFIER_PROPERTY_TOTAL_CONSTANT_BLOCK_UNAVOIDABLE_PRE_ARMOR Damage block calculated before armor (think Tidehunter Kraken Shell)
MODIFIER_PROPERTY_TOTAL_CONSTANT_BLOCK Blocks damage from all sources
MODIFIER_PROPERTY_OVERRIDE_ANIMATION ?
MODIFIER_PROPERTY_OVERRIDE_ANIMATION_WEIGHT ?
MODIFIER_PROPERTY_OVERRIDE_ANIMATION_RATE Changes the rate an animation is played (does it affect cast point times?)
MODIFIER_PROPERTY_ABSORB_SPELL ?
MODIFIER_PROPERTY_DISABLE_AUTOATTACK Disarm (Heaven's Halberd)
MODIFIER_PROPERTY_BONUS_DAY_VISION Modified vision during Daytime, Constant
MODIFIER_PROPERTY_BONUS_NIGHT_VISION Modified vision during Nighttime, Constant
MODIFIER_PROPERTY_BONUS_VISION_PERCENTAGE Modifies vision range by a percentage
MODIFIER_PROPERTY_MIN_HEALTH Cannot drop below this health amount; EXECUTE still kills
MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_PHYSICAL All physical damage is negegated
MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_MAGICAL All magical damage is negegated
MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_PURE All pure damage is negegated
MODIFIER_PROPERTY_IS_ILLUSION Is the unit an illusion?
MODIFIER_PROPERTY_TURN_RATE_PERCENTAGE Modifies turn rate by a percentage
MODIFIER_PROPERTY_DISABLE_HEALING Stops health from going up (think Ice Blast)
MODIFIER_PROPERTY_TOOLTIP Can be anything, used in Armlet for health loss
MODIFIER_PROPERTY_MODEL_CHANGE Sets the model
MODIFIER_PROPERTY_MODEL_SCALE Scales the model
MODIFIER_PROPERTY_IS_SCEPTER ?
MODIFIER_PROPERTY_TRANSLATE_ACTIVITY_MODIFIERS
MODIFIER_PROPERTY_TRANSLATE_ATTACK_SOUND
MODIFIER_PROPERTY_LIFETIME_FRACTION
MODIFIER_PROPERTY_PROVIDES_FOW_POSITION