Troubleshooting Level Design
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Please add to this document when you encounter solutions to problems you have encountered.
Trouble with Compiling Maps
Compiling the map takes a very long time
- If your map is large or complicated, make sure you are using func_detail appropriately. See Controlling Geometry Visibility and Compile Times.
The compile window says there is a memleak.
- Don't worry; this is not an error. Carry on.
Trouble with Lighting
The map looks super bright
- You probably have a leak. See Leaks Explained.
Trouble with Props
Invisible Prop
- The prop may have its fadeout distance set too close.
- Also, some props can only be used as certain types of props and otherwise will be invisible. For instance there are tables that only work as prop_physics, and other props that only work as prop_dyanamics.
Trouble with Other Entities
A ladder isn't working
- Make sure the ladder entity is not touching anything solid. It must be at least one unit away from all solid surfaces. Read the instructions carefully. Ladders work differently in Half-Life 2 and in Counter-Strike: Source.
Trouble with Counter-Strike:Source Maps
The hostages won't move
- Hostages require a navigation mesh in order to work. (They used to use info_nodes, but that is now obsolete.)