User:Octavio LeShelle

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Revision as of 15:11, 1 February 2014 by Octavio LeShelle (talk | contribs)
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Playing Half-Life between Second and First Life

Mod design incorporating virtual intelligence and mobile/ambient augmented reality targets gaming-oriented decision support within business intelligence.

- User in Steam Community[1]

- User on Second Life Wiki[2]

Specific aspects determining the potential of Steam for hosting intelligent RPC's and augmented-reality sim mods include:

  • interoperability among simulation environments on heterogeneous platforms
  • portability of avatars and in-game assets
  • physically augmented user-intelligent RPC interfacing within an AR viewing facility
  • superimposition of the virtual world on physical reality and the reverse mapping
  • standardization of/best practices for an integrated tool environment for application development