User talk:Mr.p.kiwi

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Revision as of 00:43, 30 August 2011 by Mr.p.kiwi (talk | contribs) (→‎Disk Room: added a few template tables for later use.)
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Tables

Trying to create good looking tables! ...You know, for the articles; but they need to reach perfection somewhere. If YOU feel like it, you can create a table here too, so that everyone can learn, including yourself. You can experiment on this page all day long - just leave your name as the title of the table, so that it'll be more organized.

To do such a thing, you would need to do something like this:

{| class="standard-table"
|+ your name goes here
!Header
|-
|Table
|}

For example:

Mr.p.kiwi 23:43, 31 July 2011 (PDT)
This will be a header This will be a header2 This will be a header3
Column1; Row1 Column2; Row1
Column 1; Row 2&3 Column3; Row2
Column2; Row3 Column3; Row3


External Links

Disk Room

  1. make a model: models/props_gameplay/laser_disc_player.mdl
  2. create a 8x20x1 brush with invisible texture. place it on top of the model, exactly on the middle part where the disc will come out.
  3. make in a func_door set speed to 26 change direction of movement and set move sound to 'World.LaserDiskLoad'; set Loop Moving sound? to yes. name it spawner_door
  4. create a prop_dynamic_override and set the model to: models/props_gameplay/laser_disc.mdl name it start_disc set it's parent to spawner_door. disable shadows.
  5. it should be sitting exactly on the edge of the player.
  6. shift+drag the disc to where it would be emitted to, outside the disc player and change it's entity to prop_physics_override. name it disk.
  7. create a point_template name it template_disk_spawn. Set template 1 to start_disk and template 2 to spawner_door
  8. create a point_template name it template_disk set template 1 to disk.
My Output > Target Entity Target Input Parameter Delay Only Once
Io11.png         0.00 No
Io11.png         0.00 No
Property Name Value
Name spawner_door