Vehicles (programming)

From Valve Developer Community
Revision as of 02:24, 6 April 2010 by Itsthatmatt (talk | contribs)
Jump to navigation Jump to search
Abstract Coding series Discuss your thoughts - Help us develop the articles or ideas you want

Levels & XP | Optimization | Procedural Textures | Sights & Sniperrifles | Special effects | Vehicles | Threads | Save Game Files | Night Vision | Non-offensive Weapons | Dynamic Weapon Spawns | Dynamic Weapon Spawns (Advanced)

Broom icon.png
This article or section needs to be cleaned up to conform to a higher standard of quality.
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.

This article is meant to give an in-depth analysis of the programming needed to create a vehicle in Source.

Interfaces

Multi-passenger vehicles

Pilotable code

Half-Life 2 SDK vehicles

  • Some information on fixing source vehicle code for use in Multiplayer can be found here.

HL2DM Vehicle fix

  • A partial fix to make vehicles predicted and work in HL2DM can be found here.