Mounting multiple games

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Revision as of 15:05, 6 November 2010 by TomEdwards (talk | contribs) (simplified code, avoiding weird errors in console but changing the gameinfo.txt format required)
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This code extends the Orange Box's AdditionalContentId system to support mounting of multiple Game Cache Files via the gameinfo.txt. It can be used with the Ep1 codebase too.

Warning.pngWarning:Your mod will run regardless of whether or not the user owns the game that you mount content for. If the game isn't owned the content will not be mounted, and error signs will appear everywhere instead!

If the content you want to mount is required in order to play your mod properly, you may want to hard-code the ID instead of relying it to be in the gameinfo.txt. Remember when doing this that the int you pass to filesystem->MountSteamContent() must be negative!

Note.pngNote:The code below is version 2, and has ditched the previous subkey approach. It is not compatible with the AdditionalContentId { 220,380 } gameinfo.txt scheme.

Client

Search cdll_client_init.cpp for the MountAdditionalContent() function, and replace it with the code below.

If you don't already MountAdditionalContent() have, just add this function above CHLClient::Init, then call it right before if ( CommandLine()->FindParm( "-textmode" ) ).

static void MountAdditionalContent()
{
	KeyValues *pMainFile, *pFileSystemInfo;
	
	pMainFile = new KeyValues( "gameinfo.txt" );
	if ( pMainFile->LoadFromFile( filesystem, VarArgs("%s/gameinfo.txt", engine->GetGameDirectory()), "MOD" ) )
	{
		pFileSystemInfo = pMainFile->FindKey( "FileSystem" );
		if (pFileSystemInfo)
			for ( KeyValues *pKey = pFileSystemInfo->GetFirstSubKey(); pKey; pKey = pKey->GetNextKey() )
			{
				if ( strcmp(pKey->GetName(),"AdditionalContentId") == 0 )
				{
					int appid = abs(pKey->GetInt());
					if (appid)
						if( filesystem->MountSteamContent(-appid) != FILESYSTEM_MOUNT_OK )
							Warning("Unable to mount extra content with appId: %i\n", appid);
				}
			}
	}
	pMainFile->deleteThis();
}

Server

Search gameinterface.cpp for the MountAdditionalContent() function. Replace it with this code.

If you don't have it, just add it right above CServerGameDLL::DLLInit and call before the gpGlobals = pGlobals; line in that func.

static void MountAdditionalContent()
{
	KeyValues *pMainFile, *pFileSystemInfo;

	char gamePath[MAX_PATH];
	engine->GetGameDir( gamePath, MAX_PATH );
	Q_StripTrailingSlash( gamePath );
		
	pMainFile = new KeyValues( "gameinfo.txt" );
#ifdef _LINUX
	//On linux because of case sensitivity we need to check for both.
	pMainFile->LoadFromFile( filesystem, UTIL_VarArgs("%s/GameInfo.txt", gamePath), "MOD" );
	if (!pMainFile)
#endif
	pMainFile->LoadFromFile( filesystem, UTIL_VarArgs("%s/gameinfo.txt", gamePath), "MOD" );
	
	if (pMainFile)
	{
		pFileSystemInfo = pMainFile->FindKey( "FileSystem" );
		if (pFileSystemInfo)
			for ( KeyValues *pKey = pFileSystemInfo->GetFirstSubKey(); pKey; pKey = pKey->GetNextKey() )
			{
				if ( strcmp(pKey->GetName(),"AdditionalContentId") == 0 )
				{
					int appid = abs(pKey->GetInt());
					if (appid)
						if( filesystem->MountSteamContent(-appid) != FILESYSTEM_MOUNT_OK )
							Warning("Unable to mount extra content with appId: %i\n", appid);
				}
			}
	}	
	pMainFile->deleteThis();
}

Implementing in gameinfo.txt

Now you can mount content by adding something like this after the ToolsAppId:

AdditionalContentId 220 //HL2
AdditionalContentId 240 //CS Source
AdditionalContentId 280 //HL Source
AdditionalContentId 320 //HL2 Deatmatch
AdditionalContentId 340 //HL2 Lost Coast
AdditionalContentId 360 //HL Deathmatch: Source
AdditionalContentId 380 //Ep1
AdditionalContentId 400 //Portal
AdditionalContentId 420 //Ep2
AdditionalContentId 440 //TF2
AdditionalContentId 500 // L4D - has content incompatibilities!
AdditionalContentId 550 // L4D2 - as above!

Don't forget to add the relevant SearchPaths too.

Bugs

Really big numbers will crash the game with an Error-Dialog by Valve. You could check if the value is within a certain range to stop this from happening, but I think the user will get by himself that this value cannot be mounted.

Confirm:filesystem->MountSteamContent returns FILESYSTEM_MOUNT_OK, even if the content is not available. There's nothing you can do about it, apart from poking some guy from Valvesoftware.

See also