User:Visualphoenix

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Revision as of 21:45, 11 October 2005 by Visualphoenix (talk | contribs)
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sdkshaders: fix for spaces in path

Issue: Any attempt to compile the SDK shaders for a mod with spaces in the path name results in failure:

(ie: "C:\Program Files\Steam\SteamApps\SourceMods\MODNAME\src\src\sdkshaders")

This is due to the fact that the perl scripts and bat files have not been properly modified to handle spaces in the path.


Ray "VisualPhoenix" Barbiero has provided the following patches:

Note: These patches have been tested on paths with and without spaces.

updateshaders.pl

--- mod/src/devtools/bin/updateshaders.pl	2005-07-14 09:58:54.000000000 -0500
+++ mod/src/devtools/bin/updateshaders.pl	2005-10-11 23:42:36.000000000 -0500
@@ -105,7 +105,7 @@
 	{
 		$xboxswitch = "-xbox ";
 	}
-	print MAKEFILE "\t$g_SourceDir\\devtools\\bin\\perl.exe $g_SourceDir\\devtools\\bin\\" . $shadertype . "_prep.pl $xboxswitch -shaderoutputdir $shaderoutputdir -source \"$g_SourceDir\" $shadername\n";
+	print MAKEFILE "\t\"$g_SourceDir\\devtools\\bin\\perl.exe\" \"$g_SourceDir\\devtools\\bin\\" . $shadertype . "_prep.pl\" $xboxswitch -shaderoutputdir $shaderoutputdir -source \"$g_SourceDir\" $shadername\n";
 	my $filename;
 	if( $shadertype eq "fxc" )
 	{
@@ -199,14 +199,14 @@
 		# We only generate inc files for fxc and vsh files.
 		if( $g_xbox )
 		{
-			print MAKEFILE " $shadertype" . "tmp_xbox\\" . $shaderbase . "\.inc";
+			print MAKEFILE " \"$shadertype" . "tmp_xbox\\" . $shaderbase . "\.inc\"";
 		}
 		else
 		{
-			print MAKEFILE " $shadertype" . "tmp9\\" . $shaderbase . "\.inc";
+			print MAKEFILE " \"$shadertype" . "tmp9\\" . $shaderbase . "\.inc\"";
 		}
 	}
-	print MAKEFILE " $shaderoutputdir\\$shadertype\\$shaderbase\.vcs";
+	print MAKEFILE " \"$shaderoutputdir\\$shadertype\\$shaderbase\.vcs\"";
 }
 print MAKEFILE "\n\n";
 
@@ -221,11 +221,11 @@
 		# We only generate inc files for fxc and vsh files.
 		if( $g_xbox )
 		{
-			print MAKEFILE "\tdel /f /q $shadertype" . "tmp_xbox\\" . $shaderbase . "\.inc\n";
+			print MAKEFILE "\tdel /f /q \"$shadertype" . "tmp_xbox\\" . $shaderbase . "\.inc\"\n";
 		}
 		else
 		{
-			print MAKEFILE "\tdel /f /q $shadertype" . "tmp9\\" . $shaderbase . "\.inc\n";
+			print MAKEFILE "\tdel /f /q \"$shadertype" . "tmp9\\" . $shaderbase . "\.inc\"\n";
 		}
 	}
 	print MAKEFILE "\tdel /f /q \"$shaderoutputdir\\$shadertype\\$shaderbase\.vcs\"\n";

buildshaders.bat

--- mod/src/materialsystem/stdshaders/buildshaders.bat	2005-07-14 10:00:36.000000000 -0500
+++ mod/src/materialsystem/stdshaders/buildshaders.bat	2005-10-11 23:01:08.000000000 -0500
@@ -36,7 +36,7 @@
 REM ****************
 :set_xbox_args
 set xbox_args=-xbox
-set targetdir=%vproject%\shaders_xbox
+set targetdir="%vproject%\shaders_xbox"
 goto build_shaders
 
 
@@ -45,8 +45,8 @@
 REM ****************
 :set_mod_args
 
-if not exist %sourcesdk%\bin\shadercompile.exe goto NoShaderCompile
-set ChangeToDir=%sourcesdk%\bin
+if not exist "%sourcesdk%\bin\shadercompile.exe" goto NoShaderCompile
+set ChangeToDir="%sourcesdk%\bin"
 
 if /i "%4" NEQ "-source" goto NoSourceDirSpecified
 set SrcDirBase=%~5
@@ -75,7 +75,7 @@
 
 :NoShaderCompile
 echo -
-echo - ERROR: shadercompile.exe doesn't exist in %sourcesdk%\bin
+echo - ERROR: shadercompile.exe doesn't exist in "%sourcesdk%\bin"
 echo -
 goto end
 
@@ -129,7 +129,7 @@
 REM ****************
 REM Execute distributed process on work/build list
 REM ****************
-"%SrcDirBase%\devtools\bin\perl" "%SrcDirBase%\materialsystem\stdshaders\runvmpi.pl" %xbox_args% -changetodir "%ChangeToDir%" %SDKArgs%
+"%SrcDirBase%\devtools\bin\perl" "%SrcDirBase%\materialsystem\stdshaders\runvmpi.pl" %xbox_args% -changetodir %ChangeToDir% %SDKArgs%
 
 REM ****************
 REM Copy the generated files to the output dir.

runvmpi.pl

--- mod/src/materialsystem/stdshaders/runvmpi.pl	2005-07-14 10:00:34.000000000 -0500
+++ mod/src/materialsystem/stdshaders/runvmpi.pl	2005-10-11 22:34:02.000000000 -0500
@@ -41,7 +41,7 @@
 $shaderpath =~ s,/,\\,g;
 chdir $changeToDir;
 
-$cmdToRun = "shadercompile.exe $noMPI $xboxFlag -shaderpath $shaderpath -mpi_workercount 32 -allowdebug $gameFlag";
+$cmdToRun = "shadercompile.exe $noMPI $xboxFlag -shaderpath \"$shaderpath\" -mpi_workercount 32 -allowdebug $gameFlag";
 system $cmdToRun;
 
 # other options..

build_sample_shaders.bat

--- mod/src/sdkshaders/build_sample_shaders.bat	2005-07-14 09:57:02.000000000 -0500
+++ mod/src/sdkshaders/build_sample_shaders.bat	2005-10-11 23:38:18.000000000 -0500
@@ -9,7 +9,7 @@
 
 
 rem **** Call the batch files to build our stuff.
-call ..\materialsystem\stdshaders\buildshaders.bat sdk_shaders -game "%__GameDir%" -source ..
+call ..\materialsystem\stdshaders\buildshaders.bat kmp_shaders -game "%__GameDir%" -source .\..
 goto end