Phys constraintsystem

From Valve Developer Community
Revision as of 20:09, 19 January 2009 by VDCBot (talk | contribs) (Robot: fixing template case.)
Jump to navigation Jump to search

Template:Wrongtitle Template:Base point

Entity Description

An entity used to manage a group of interacting constraints and keep them stable. All constraints on a set of entities should be placed in the same system, or they will fight each other during simulation.

Note.pngNote:This entity is a valid base entity but only appears in the halflife2.fgd

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

  • additionaliterations <integer>
Adding iterations makes the interactions among constraints in a system tighter. It will not compensate for errors due to collision, but will help in cases where objects of disparate mass are constrained to each other.

Inputs

Outputs