Env spritetrail
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Template:Wrongtitle Template:Base point
Entity description
A trail effect for parenting with other entities.

sprites/light_glow01
you must add the .vmt
extension or else it won't display ingame.
Keyvalues
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
- lifetime
- <float> Lifetime
- startwidth
- <float> Start Width
- endwidth
- <float> End Width
- spritename
- <material> Sprite Name
- renderamt
- <integer> FX Amount (0 - 255) The FX amount is used by the selected Render Mode.
- rendercolor
- ⇆#000000rgb(0,0,0)⇆ The FX color is used by the selected Render Mode.
- rendermode
- <choices> Render Mode
Literal Value Description 0 Normal 4 Solid 5 Additive
Inputs
Parentname:
- SetParent <string >
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string >
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string >
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
- RenderFields:
- Alpha <integer 0–255>
- Sets the entity's transparency to a number from 0 (invisible) to 255 (fully visible). Requires the entity to have its
rendermode
set to a number other than0
.
- Color <color255 >
- Sets an RGB color for the entity.