Gibshooter

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Revision as of 18:44, 5 October 2005 by Maven (talk | contribs) (cleaned up)
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Entity Description

An entity that shoots out gibs. Style of body part depends on language type.

Keyvalues

<angles> The direction the gibs will fly.
  • m_iGibs
<integer> Total number of gibs to shoot each time it's activated.
  • delay
<float> Delay, in seconds, between shooting each gib. If 0, all gibs shoot at once.
  • gibangles
<angles> The orientation of the spawned gibs.
  • m_flVelocity
<integer> Speed of the fired gibs
  • m_flVariance
<string> How much variance in the direction gibs are fired.
  • m_flGibLife
<float> Time in seconds for gibs to live, +/- 5%

Flags

  • 1 : Repeatable

Inputs

Force the gibshooter to create and shoot a gib.

Outputs