SDK Code Updates: Difference between revisions

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== SDK Code Updates ==
== SDK Code Updates ==
Timeline of the initial SDK Code release and subsequent updates.
Timeline of the initial SDK Code release and subsequent updates.
=== 04 Aug 2006 ===
* <tt>Code base updated to include many of the new fixes and functionality implemented in HL2DM and Episode 1.</tt>
{{note|Code base update was not included in the update news list.}}
=== 02 Jun 2005 ===
=== 02 Jun 2005 ===
* <tt>Included source code for alternative player physics - improves player interaction with physics objects in multiplayer. Look for code that references the sv_turbophysics ConVar</tt>
* <tt>Included source code for alternative player physics - improves player interaction with physics objects in multiplayer. Look for code that references the sv_turbophysics ConVar</tt>

Revision as of 13:16, 5 August 2006

SDK Code Updates

Timeline of the initial SDK Code release and subsequent updates.

04 Aug 2006

  • Code base updated to include many of the new fixes and functionality implemented in HL2DM and Episode 1.
Note.pngNote:Code base update was not included in the update news list.

02 Jun 2005

  • Included source code for alternative player physics - improves player interaction with physics objects in multiplayer. Look for code that references the sv_turbophysics ConVar

17 Feb 2005

  • Added source code for Half-Life 2 multiplayer (Run the 'Create a Mod' link)

19 Jan 2005

  • Added simple SDK bot sample code for adding bots to your mod
  • Added interface plugin to add bots to mods
Note.pngNote:Interactive bots are still not possible via plugins because no access is given to weapons information, changing weapons, etc.

30 Nov 2004

  • Included all code required to compile and run Half-Life 2/Source MODs