SDK Code Updates: Difference between revisions
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Note:Code base update was not included in the update news list.
Note:Interactive bots are still not possible via plugins because no access is given to weapons information, changing weapons, etc.
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== SDK Code Updates == | == SDK Code Updates == | ||
Timeline of the initial SDK Code release and subsequent updates. | Timeline of the initial SDK Code release and subsequent updates. | ||
=== 04 Aug 2006 === | |||
* <tt>Code base updated to include many of the new fixes and functionality implemented in HL2DM and Episode 1.</tt> | |||
{{note|Code base update was not included in the update news list.}} | |||
=== 02 Jun 2005 === | === 02 Jun 2005 === | ||
* <tt>Included source code for alternative player physics - improves player interaction with physics objects in multiplayer. Look for code that references the sv_turbophysics ConVar</tt> | * <tt>Included source code for alternative player physics - improves player interaction with physics objects in multiplayer. Look for code that references the sv_turbophysics ConVar</tt> |
Revision as of 13:16, 5 August 2006
SDK Code Updates
Timeline of the initial SDK Code release and subsequent updates.
04 Aug 2006
- Code base updated to include many of the new fixes and functionality implemented in HL2DM and Episode 1.

02 Jun 2005
- Included source code for alternative player physics - improves player interaction with physics objects in multiplayer. Look for code that references the sv_turbophysics ConVar
17 Feb 2005
- Added source code for Half-Life 2 multiplayer (Run the 'Create a Mod' link)
19 Jan 2005
- Added simple SDK bot sample code for adding bots to your mod
- Added interface plugin to add bots to mods

30 Nov 2004
- Included all code required to compile and run Half-Life 2/Source MODs