GetCollisionBounds: Difference between revisions
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This function does not actually exist but is a combination of 2 functions. | This function does not actually exist but is a combination of 2 functions. | ||
== const Vector& CCollisionProperty::OBBMins( ) const == | == const Vector& CCollisionProperty::'''OBBMins'''( ) const == | ||
This function returns the lowest right point of the collisionhull. It's callable via <code>C_BaseEntity::CollisionProp()->OBBMins()</code> | This function returns the lowest right point of the collisionhull. It's callable via <code>C_BaseEntity::CollisionProp()->OBBMins()</code> | ||
== const Vector& CCollisionProperty::OBBMaxs( ) const == | == const Vector& CCollisionProperty::'''OBBMaxs'''( ) const == | ||
This function returns the highest left point of the collisionhull. It's callable via <code>C_BaseEntity::CollisionProp()->OBBMaxs()</code> | This function returns the highest left point of the collisionhull. It's callable via <code>C_BaseEntity::CollisionProp()->OBBMaxs()</code> | ||
== void CCollisionProperty::GetCollisionBounds( const Vector& mins, const Vector &maxs ) == | == void CCollisionProperty::'''GetCollisionBounds'''( const Vector& mins, const Vector &maxs ) == | ||
<pre> | <pre> | ||
void CCollisionProperty::GetCollisionBounds( const Vector& mins, const Vector &maxs ) | void CCollisionProperty::GetCollisionBounds( const Vector& mins, const Vector &maxs ) | ||
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[[Category:Functions]] | [[Category:Functions]] | ||
Revision as of 15:03, 22 July 2006
This function does not actually exist but is a combination of 2 functions.
const Vector& CCollisionProperty::OBBMins( ) const
This function returns the lowest right point of the collisionhull. It's callable via C_BaseEntity::CollisionProp()->OBBMins()
const Vector& CCollisionProperty::OBBMaxs( ) const
This function returns the highest left point of the collisionhull. It's callable via C_BaseEntity::CollisionProp()->OBBMaxs()
void CCollisionProperty::GetCollisionBounds( const Vector& mins, const Vector &maxs )
void CCollisionProperty::GetCollisionBounds( const Vector& mins, const Vector &maxs ) { mins = CollisionProp()->OBBMins(); maxs = CollisionProp()->OBBMaxs(); }