GetCollisionBounds: Difference between revisions

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m (boldiness...no glossary)
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This function does not actually exist but is a combination of 2 functions.
This function does not actually exist but is a combination of 2 functions.


== const Vector& CCollisionProperty::OBBMins( ) const ==
== const Vector& CCollisionProperty::'''OBBMins'''( ) const ==
This function returns the lowest right point of the collisionhull. It's callable via <code>C_BaseEntity::CollisionProp()->OBBMins()</code>
This function returns the lowest right point of the collisionhull. It's callable via <code>C_BaseEntity::CollisionProp()->OBBMins()</code>


== const Vector& CCollisionProperty::OBBMaxs( ) const ==
== const Vector& CCollisionProperty::'''OBBMaxs'''( ) const ==
This function returns the highest left point of the collisionhull. It's callable via <code>C_BaseEntity::CollisionProp()->OBBMaxs()</code>
This function returns the highest left point of the collisionhull. It's callable via <code>C_BaseEntity::CollisionProp()->OBBMaxs()</code>


== void CCollisionProperty::GetCollisionBounds( const Vector& mins, const Vector &maxs ) ==
== void CCollisionProperty::'''GetCollisionBounds'''( const Vector& mins, const Vector &maxs ) ==
<pre>
<pre>
void CCollisionProperty::GetCollisionBounds( const Vector& mins, const Vector &maxs )
void CCollisionProperty::GetCollisionBounds( const Vector& mins, const Vector &maxs )
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[[Category:Functions]]
[[Category:Functions]]
[[Category:Glossary]]

Revision as of 15:03, 22 July 2006

This function does not actually exist but is a combination of 2 functions.

const Vector& CCollisionProperty::OBBMins( ) const

This function returns the lowest right point of the collisionhull. It's callable via C_BaseEntity::CollisionProp()->OBBMins()

const Vector& CCollisionProperty::OBBMaxs( ) const

This function returns the highest left point of the collisionhull. It's callable via C_BaseEntity::CollisionProp()->OBBMaxs()

void CCollisionProperty::GetCollisionBounds( const Vector& mins, const Vector &maxs )

void CCollisionProperty::GetCollisionBounds( const Vector& mins, const Vector &maxs )
{
	mins = CollisionProp()->OBBMins();
	maxs = CollisionProp()->OBBMaxs();
}