GetVectorInSpace: Difference between revisions
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== bool GetVectorInScreenSpace( Vector pos, int& iX, int& iY, Vector *vecOffset ) == | == bool '''GetVectorInScreenSpace'''( Vector pos, int& iX, int& iY, Vector *vecOffset ) == | ||
This function converts an absolute position in the world to screenspace at the client. Also adds <code>vecOffset</code> to <code>pos</code>. It returns the screenspace positions based on the current resolution, which makes it unnecessary to scale it for other resolutions. | This function converts an absolute position in the world to screenspace at the client. Also adds <code>vecOffset</code> to <code>pos</code>. It returns the screenspace positions based on the current resolution, which makes it unnecessary to scale it for other resolutions. | ||
[[Category:Functions]] | [[Category:Functions]] |
Revision as of 15:22, 22 July 2006
bool GetVectorInScreenSpace( Vector pos, int& iX, int& iY, Vector *vecOffset )
This function converts an absolute position in the world to screenspace at the client. Also adds vecOffset
to pos
. It returns the screenspace positions based on the current resolution, which makes it unnecessary to scale it for other resolutions.