GetVectorInSpace: Difference between revisions
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== bool GetVectorInScreenSpace( Vector pos, int& iX, int& iY, Vector *vecOffset ) == | == bool '''GetVectorInScreenSpace'''( Vector pos, int& iX, int& iY, Vector *vecOffset ) == | ||
This function converts an absolute position in the world to screenspace at the client. Also adds <code>vecOffset</code> to <code>pos</code>. It returns the screenspace positions based on the current resolution, which makes it unnecessary to scale it for other resolutions. | This function converts an absolute position in the world to screenspace at the client. Also adds <code>vecOffset</code> to <code>pos</code>. It returns the screenspace positions based on the current resolution, which makes it unnecessary to scale it for other resolutions. | ||
[[Category:Functions]] | [[Category:Functions]] | ||
Revision as of 15:22, 22 July 2006
bool GetVectorInScreenSpace( Vector pos, int& iX, int& iY, Vector *vecOffset )
This function converts an absolute position in the world to screenspace at the client. Also adds vecOffset to pos. It returns the screenspace positions based on the current resolution, which makes it unnecessary to scale it for other resolutions.