CreateStandardEntities: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
 
mNo edit summary
Line 1: Line 1:
Overriding this function is useful for gamerules that need to network data to the client.
Overriding this function is useful for gamerules that need to network data to the client.
{{warning|A crash will occur if your gamerules class overrides CreateStandardEntities & does not call <code>CGameRules::CreateStandardEntities();</code> from within it.}}
{{warning|An untraceable crash will occur if your gamerules class overrides CreateStandardEntities & does not call <code>CGameRules::CreateStandardEntities();</code> from within it.}}
[[Category:CGameRules]]
[[Category:CGameRules]]

Revision as of 17:04, 5 June 2006

Overriding this function is useful for gamerules that need to network data to the client.

Warning.pngWarning:An untraceable crash will occur if your gamerules class overrides CreateStandardEntities & does not call CGameRules::CreateStandardEntities(); from within it.