CreateStandardEntities: Difference between revisions
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Warning:An untraceable crash will occur if your gamerules class overrides CreateStandardEntities & does not call
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Overriding this function is useful for gamerules that need to network data to the client. | Overriding this function is useful for gamerules that need to network data to the client. | ||
{{warning| | {{warning|An untraceable crash will occur if your gamerules class overrides CreateStandardEntities & does not call <code>CGameRules::CreateStandardEntities();</code> from within it.}} | ||
[[Category:CGameRules]] | [[Category:CGameRules]] |
Revision as of 17:04, 5 June 2006
Overriding this function is useful for gamerules that need to network data to the client.

CGameRules::CreateStandardEntities();
from within it.