Talk:Decals: Difference between revisions

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Does anyone know where to place the materials so one can use them in Hammer when you are using the Ep. 2 engine? I've tried making a materials folder with a decals folder inside that with my decals in that in most of the main game folders (HL2 and episodes) but it doesn't even turn up on the browser. --Alfonzo 10/10/08, 6:55pm
Does anyone know where to place the materials so one can use them in Hammer when you are using the Ep. 2 engine? I've tried making a materials folder with a decals folder inside that with my decals in that in most of the main game folders (HL2 and episodes) but it doesn't even turn up on the browser. --Alfonzo 10/10/08, 6:55pm
    - Apparently you have to put them in the Ep. 1 folder. I have no king but Caesar.

Revision as of 02:25, 10 August 2008

What's the deal with decals that go on models? Mine get repeated and weird.. Garry

dynamic footprint decals

On some snowy Counter Strike maps, players would leave a trail of footprints in the snow ... the footprints always seemed to follow the direction of the player ... does anyone know how is this done ? Beeswax

normal-mapped decals

Has anyone managed to get decals with their own normalmaps to work? So far my experiments have all failed, with the decal not rendering correctly. --Beeswax 19:05, 23 Apr 2008 (PDT)

Decals in Half Life 2 Ep. 2 Engine

Does anyone know where to place the materials so one can use them in Hammer when you are using the Ep. 2 engine? I've tried making a materials folder with a decals folder inside that with my decals in that in most of the main game folders (HL2 and episodes) but it doesn't even turn up on the browser. --Alfonzo 10/10/08, 6:55pm

   - Apparently you have to put them in the Ep. 1 folder. I have no king but Caesar.