Talk:Npc cscanner: Difference between revisions
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The ''sk_scanner_dmg_dive'' value might have to do with the damage from the scanner either just exploding, or while doing one of those rare suicide divings when it gets damaged enough. --[[User:Andreasen|Andreasen]] 02:52, 1 Oct 2006 (PDT) | The ''sk_scanner_dmg_dive'' value might have to do with the damage from the scanner either just exploding, or while doing one of those rare suicide divings when it gets damaged enough. --[[User:Andreasen|Andreasen]] 02:52, 1 Oct 2006 (PDT) | ||
:When the scanner dies, it goes toward the enemy and tries to hit him. That's the damage for. --[[User:Dutchmega|dutchmega]] 04:19, 1 Oct 2006 (PDT) | :When the scanner dies, it goes toward the enemy and tries to hit him. That's the damage for. --[[User:Dutchmega|dutchmega]] 04:19, 1 Oct 2006 (PDT) | ||
g_debug_cscanner is a boolean that shows debuginfo like some locations (for example: which entity to inspect) --[[User:Dutchmega|dutchmega]] 04:24, 1 Oct 2006 (PDT) |
Revision as of 04:24, 1 October 2006
I recall a different type of scanner user in the d3_c17_12b map, that had a completely different model and sounds, and that could completely blind you with its flash, but looking at it, the only thing different is perhaps the Strider Scout Scanner flag being set for most of them. (They come from the same source, all except the one in the basement.) However, I tried checking this flag and it did nothing, so it might be map dependent. Anyway, at least a picture of them would be good. --Andreasen 21:13, 16 Apr 2006 (PDT)
- It is map dependent. Any map starting with d3_c17 gets a claw scanner—ts2do 21:15, 16 Apr 2006 (PDT)
- Oh. I can't help but feel a little cheated (although I could probably name my maps d3_c17_goestohollywoodwhatever), because those scanners looked cooler. --Andreasen 21:28, 16 Apr 2006 (PDT)
Or make a mod..—ts2do 21:29, 16 Apr 2006 (PDT)
- Let's say I make a mod: Is there some script somewhere that I could change to change the prefix of the maps, or do I need to program in C for that? --Andreasen 21:33, 16 Apr 2006 (PDT)
- You could do that or replace the model...or just code in a flag—ts2do 21:34, 16 Apr 2006 (PDT)
The sk_scanner_dmg_dive value might have to do with the damage from the scanner either just exploding, or while doing one of those rare suicide divings when it gets damaged enough. --Andreasen 02:52, 1 Oct 2006 (PDT)
- When the scanner dies, it goes toward the enemy and tries to hit him. That's the damage for. --dutchmega 04:19, 1 Oct 2006 (PDT)
g_debug_cscanner is a boolean that shows debuginfo like some locations (for example: which entity to inspect) --dutchmega 04:24, 1 Oct 2006 (PDT)