Func lod: Difference between revisions

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==Entity Description==
==Entity Description==
Brush-built model that fades out over a specified distance. Useful for creating world detail that doesn't need to be drawn far away, for performance reasons. Note that the fading is not always consistent; brushes may suddenly "pop" into view depending on where the player is looking.
Brush-built model that fades out over a specified distance. Useful for creating world detail that doesn't need to be drawn far away, for performance reasons.
 
'''''Note:''' The fading is not always consistent; brushes may suddenly "pop" into view depending on where the player is looking. This happens because translucency rendering isn't 100% mastered by Valve yet.'''


==Keyvalues==
==Keyvalues==

Revision as of 22:09, 25 September 2005

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Entity Description

Brush-built model that fades out over a specified distance. Useful for creating world detail that doesn't need to be drawn far away, for performance reasons.

Note:' The fading is not always consistent; brushes may suddenly "pop" into view depending on where the player is looking. This happens because translucency rendering isn't 100% mastered by Valve yet.

Keyvalues

<integer> Distance at which these brushes should fade out.
  • Solid
<choices> Set whether or not these brushes should collide with other entities.
Literal Value Description
0 Solid
1 Nonsolid

Inputs

Outputs