Func lod: Difference between revisions

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* {{i targetname}}
* {{i targetname}}
*{{i renderfields}}


==Outputs==
==Outputs==

Revision as of 21:25, 25 September 2005

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Entity Description

Brush-built model that fades out over a specified distance. Useful for creating world detail that doesn't need to be drawn far away, for performance reasons.

Keyvalues

  • DisappearDist
<integer> Distance at which these brushes should fade out.
  • Solid
<choices> Set whether or not these brushes should collide with other entities.
Literal Value Description
0 Solid
1 Nonsolid

Inputs

Outputs