File:Dispverts inhl2.jpg: Difference between revisions
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On its own this image is not special. However, if you look at this pair of displacement maps [[:Image:Dispverts inhammer.jpg|in Hammer]] you'll see that it "should" have a gaping hole, but due to allowed_verts disabling the vertex that causes the hole, the hole is stitched up by the game. |
Latest revision as of 11:29, 1 November 2006
Displacement Mesh allowed_verts example image: In Half Life 2
On its own this image is not special. However, if you look at this pair of displacement maps in Hammer you'll see that it "should" have a gaping hole, but due to allowed_verts disabling the vertex that causes the hole, the hole is stitched up by the game.
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Date/Time | Thumbnail | Dimensions | User | Comment | |
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current | 11:19, 1 November 2006 | ![]() | 600 × 450 (86 KB) | Kateye (talk | contribs) | Displacement Mesh allowed_verts example image: In Half Life 2 |
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