Advanced crosshair cvars: Difference between revisions
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To use the advanced crosshair system, which became available on the initial engine update for [[DOD:S]], you should register the following console variables. | |||
To use the advanced crosshair system, which became available on the | |||
;cl_crosshair_file:Crosshair [[material]] [[string]] | ;cl_crosshair_file:Crosshair [[material]] [[string]] | ||
;cl_crosshair_alpha:Alpha [[byte]]. 0 is transparent. 255 is | ;cl_crosshair_alpha:Alpha [[byte]]. 0 is transparent. 255 is completely opaque. | ||
;cl_crosshair_red:Red [[byte]] | ;cl_crosshair_red:Red [[byte]] | ||
;cl_crosshair_green:Green [[byte]] | ;cl_crosshair_green:Green [[byte]] | ||
;cl_crosshair_blue:Blue [[byte]] | ;cl_crosshair_blue:Blue [[byte]] | ||
;cl_crosshair_scale:Recommended to be set to a [[real]] from 1 to 20. | ;cl_crosshair_scale:Recommended to be set to a [[real]] from 1 to 20. | ||
[[Category:Console Variables]] |
Revision as of 17:16, 13 February 2008
To use the advanced crosshair system, which became available on the initial engine update for DOD:S, you should register the following console variables.