DrawTexturedSubRect: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
 
m (added class)
 
Line 1: Line 1:
{{navbar|DrawTexturedPolyLine|ISurface|DrawTexturedPolygon}}
{{navbar|DrawTexturedPolyLine|ISurface|DrawTexturedPolygon}}
=void '''DrawTexturedSubRect'''( int x0, int y0, int x1, int y1,<br>float texs0, float text0, float texs1, float text1 )=
=void [[ISurface]]::'''DrawTexturedSubRect'''( int x0, int y0, int x1, int y1,<br>float texs0, float text0, float texs1, float text1 )=
This function draws a textured rectangle with specified transformation values where tex*0 pertains to the top left and tex*1 pertains to the bottom right.
This function draws a textured rectangle with specified transformation values where tex*0 pertains to the top left and tex*1 pertains to the bottom right.
[[Category:ISurface]]
[[Category:ISurface]]

Latest revision as of 19:35, 28 June 2006


void ISurface::DrawTexturedSubRect( int x0, int y0, int x1, int y1,
float texs0, float text0, float texs1, float text1 )

This function draws a textured rectangle with specified transformation values where tex*0 pertains to the top left and tex*1 pertains to the bottom right.