Func healthcharger: Difference between revisions
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==Entity Description== | ==Entity Description== | ||
A [[brush entity]] wall health recharger. | A [[brush entity]] wall health recharger (as opposed to a model-based [[item_healthcharger]]). | ||
==Availability== | ==Availability== | ||
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==Keyvalues== | ==Keyvalues== | ||
{{no_targetname}} | |||
*{{kv parentname}} | *{{kv parentname}} | ||
*{{kv enabledisable}} | *{{kv enabledisable}} | ||
*{{kv origin}} | *{{kv origin}} | ||
*{{kv global}} | *{{kv global}} | ||
* | *; _minlight <string> | ||
: Minimum light level. | |||
==Inputs== | ==Inputs== | ||
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==Outputs== | ==Outputs== | ||
* | *; OnPlayerUse | ||
:Fired when the player +USEs the charger. | : Fired when the player +USEs the charger. | ||
* | *; OutRemainingHealth | ||
: | : | ||
[[Category:Entities]][[Category:Brush Entities]] | [[Category:Entities]][[Category:Brush Entities]] |
Revision as of 15:40, 10 May 2008
Entity Description
A brush entity wall health recharger (as opposed to a model-based item_healthcharger).
Availability
Template:In game Template:Game Template:In code
Keyvalues
- Template:Kv parentname
- Template:Kv enabledisable
- Template:Kv origin
- Template:Kv global
- _minlight <string>
- Minimum light level.
Inputs
Outputs
- OnPlayerUse
- Fired when the player +USEs the charger.
- OutRemainingHealth