Func healthcharger: Difference between revisions

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==Entity Description==
==Entity Description==
A [[brush entity]] wall health recharger.
A [[brush entity]] wall health recharger (as opposed to a model-based [[item_healthcharger]]).


==Availability==
==Availability==
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==Keyvalues==
==Keyvalues==
{{no_targetname}}
*{{kv parentname}}
*{{kv parentname}}
*{{kv enabledisable}}
*{{kv enabledisable}}
*{{kv origin}}
*{{kv origin}}
*{{kv global}}
*{{kv global}}
*'''_minlight'''
*; _minlight <string>
:<string> Minimum light level.  
: Minimum light level.  


==Inputs==
==Inputs==
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==Outputs==
==Outputs==
*'''OnPlayerUse'''
*; OnPlayerUse
:Fired when the player +USEs the charger.
: Fired when the player +USEs the charger.
*'''OutRemainingHealth'''
*; OutRemainingHealth
:
:  


==See Also==
* [[item_healthcharger]]
[[Category:Entities]][[Category:Brush Entities]]
[[Category:Entities]][[Category:Brush Entities]]

Revision as of 15:40, 10 May 2008

Template:Wrongtitle

Entity Description

A brush entity wall health recharger (as opposed to a model-based item_healthcharger).

Availability

Template:In game Template:Game Template:In code

Keyvalues

Template:No targetname

Minimum light level.

Inputs

Outputs

  • OnPlayerUse
Fired when the player +USEs the charger.
  • OutRemainingHealth