Env citadel energy core: Difference between revisions
Jump to navigation
Jump to search
m (+categories) |
Craziestdan (talk | contribs) (→Availability: Removed dead links) |
||
Line 6: | Line 6: | ||
==Availability== | ==Availability== | ||
{{in game|point}} {{game|HL2}} | {{in game|point}} {{game|HL2}} | ||
In code it is represented by class CCitadelEnergyCore, defined in hl2_dll\citadel_effects.cpp. | |||
==Keyvalues== | ==Keyvalues== |
Revision as of 13:10, 15 December 2008
Entity Description
Special effect for the energy cores in citadel.
Availability
Template:In game Template:Game In code it is represented by class CCitadelEnergyCore, defined in hl2_dll\citadel_effects.cpp.
Keyvalues
- <float> Scale of the effect. 1 is the default size, 2 is twice that, etc.
Flags
- 1 : No small particles
- 2 : Start on
Inputs
Parentname:
- SetParent <string >
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string >
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string >
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
- StartCharge <float>
- Start charging the core over specified number of seconds.
- StartDischarge
- Start discharging the core over specified number of seconds.
- Stop <float>
- Stops the effect at any point.