Team Fortress 2/Soundscapes: Difference between revisions

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| <code>Goldrush.Outside</code>
| <code>Goldrush.Outside</code>
| Sounds of wind, and a Bird cawing in the distance.
| Sounds of wind, and a Bird cawing in the distance.
|}
==Lumberyard==
{| cellpadding=4
!align=left| Name
!align=left| Description and Notes
|-
| <code>Lumberyard.Inside</code>
| Very quiet ambient indoors noise.
|-
| <code>Lumberyard.Outside</code>
| Birds chirping, along with some wind.
|}
|}



Revision as of 20:13, 14 September 2008

Here is a list of soundscapes for use in Team Fortress 2. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference. Some sounds that are prominent when you use the playsoundscape command may not be so overbearing in a custom soundscape.

General

Name Description and Notes
tf2.respawn_room Faint sounds of machinery whirring in the distance, and occasional locker room odd sounds.
tf2.general_ambient Normal quite ambient, with outdoor and indoor sounds combined in the distance.

2Forts

Name Description and Notes Position Number Position Description
2fort.Underground A less nosier version of that of Underground2. Small beeps and occasional machinery whirs can be heard. 0 Machine Hum
1 Computer Tape
2 Computer Working
3 Computer Tape 2
4 Command Center
5 Printer
2fort.Underground2 A more stronger version of that then Underground1. More beeps, computer modem crackling, and Deep machine ambiance can be heard. Same as Underground1
2fort.OutdoorPond Water moving along with crickets to accommodate the sounds. 0 Misc Cows/Birds
1 Train Engine Idle
2 Engine Idle
2fort.OutdoorFort Birds chirping and occasional farm equipment sounds. 0 Misc Cows/Birds
1 Factory Outdoor
2fort.Indoor Same as OutDoorFort, however deeper in ambiance, and more wood creaking sounds.

Badlands

Name Description and Notes
Badlands.DeepInside Echoed rocks hitting the ground, while small machinery sounds in the distance.
Badlands.Inside Same as outside, except the sounds from the outside sound more echoed, and slight machinery whirs.
Badlands.Outside Soup cans rattling from the wind, and occasional dog barking including wind.

Dustbowl

Name Description and Notes
Dustbowl.Outdoors Crickets chirping, and sounds of wind through low pass areas. Also some minor wood creaking.
Dustbowl.Indoors Same as above, but has a more echo feeling, and occasional rocks falling.

Granary

Name Description and Notes
Granary.Outside Machine humming but with a slight echo, and occasional squeaks.
Granary.Inside Machine humming.

GravelPit

Name Description and Notes
GravelPit.Outside Same as Granary Outside.
GravelPit.Inside Machine humming

Hydro

Name Description and Notes
Hydro.Outside Same as Granary and GravelPit Outside
Hydro.Inside Machine humming with slight machine whirs in the background.

Well

Note.pngNote:Applies to Ctf_Well, and CP_well
Name Description and Notes
Well.DeepInside A deep version of the Normal Machine Humming, with very faint beep's.
Well.Inside A less louder version of Well's Deep Inside. Also there are no beeping sounds.
Well.Outside Sounds of the Ocean in the distance and faint Machine humming.

Goldrush

Name Description and Notes
Goldrush.DeepInside A loud buzzing sound mixed with machinery humming.
Goldrush.Inside Sounds of wind flowing through the inside of buildings, along with faint metal clanking.
Goldrush.Outside Sounds of wind, and a Bird cawing in the distance.

Lumberyard

Name Description and Notes
Lumberyard.Inside Very quiet ambient indoors noise.
Lumberyard.Outside Birds chirping, along with some wind.

See Also