Template:Fl BreakableBrush: Difference between revisions

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1 : Only Break on Trigger
* 1 : Only Break on Trigger - This entity will only break when it receives an input.
* 2 : "Break on Touch
* 2 : "Break on Touch - This entity will break when collided with.
* 4 : "Break on Pressure
* 4 : "Break on Pressure - This entity will break when pressure is applied to this entity.
* 512 : Break immediately on Physics
* 512 : Break immediately on Physics - This entity will break when it hits the ground, if it is attached to a physics entity.
* 1024 : Don't take physics damage
* 1024 : Don't take physics damage - This entity will not break when dropped with physics, no matter what.

Revision as of 11:52, 7 November 2007

  • 1 : Only Break on Trigger - This entity will only break when it receives an input.
  • 2 : "Break on Touch - This entity will break when collided with.
  • 4 : "Break on Pressure - This entity will break when pressure is applied to this entity.
  • 512 : Break immediately on Physics - This entity will break when it hits the ground, if it is attached to a physics entity.
  • 1024 : Don't take physics damage - This entity will not break when dropped with physics, no matter what.