Template:Fl BreakableBrush: Difference between revisions
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1 : Only Break on Trigger | * 1 : Only Break on Trigger - This entity will only break when it receives an input. | ||
* 2 : "Break on Touch | * 2 : "Break on Touch - This entity will break when collided with. | ||
* 4 : "Break on Pressure | * 4 : "Break on Pressure - This entity will break when pressure is applied to this entity. | ||
* 512 : Break immediately on Physics | * 512 : Break immediately on Physics - This entity will break when it hits the ground, if it is attached to a physics entity. | ||
* 1024 : Don't take physics damage | * 1024 : Don't take physics damage - This entity will not break when dropped with physics, no matter what. |
Revision as of 11:52, 7 November 2007
- 1 : Only Break on Trigger - This entity will only break when it receives an input.
- 2 : "Break on Touch - This entity will break when collided with.
- 4 : "Break on Pressure - This entity will break when pressure is applied to this entity.
- 512 : Break immediately on Physics - This entity will break when it hits the ground, if it is attached to a physics entity.
- 1024 : Don't take physics damage - This entity will not break when dropped with physics, no matter what.