Npc furniture: Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
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==Entity Description== | ==Entity Description== | ||
An entity used for non-NPCs that need to synchronise their animation with an NPC in a scripted_sequence. Usually a piece of furniture or door that an NPC needs to manipulate within a scripted_sequence. | An entity used for non-NPCs that need to synchronise their animation with an NPC in a scripted_sequence. Usually a piece of furniture or door that an NPC needs to manipulate within a scripted_sequence. | ||
This entity is also used at the end of [[Portal]] for the camera fly-through prior to the end-game song. | |||
{{immobile npc}} | {{immobile npc}} | ||
{{npcnote}} | {{npcnote}} |
Revision as of 02:36, 7 June 2008
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Entity Description
An entity used for non-NPCs that need to synchronise their animation with an NPC in a scripted_sequence. Usually a piece of furniture or door that an NPC needs to manipulate within a scripted_sequence.
This entity is also used at the end of Portal for the camera fly-through prior to the end-game song.

Keyvalues
- <studio> World Model
Flags
Inputs
- Disable collisions against the player.
- Enable collisions against the player.