Func movelinear: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
m (categorise - brushmodel entities)
Line 4: Line 4:
==Entity Description==
==Entity Description==
A [[brush entity]] that moves linearly along a given distance, in a given direction. Unlike a [[func_door]], it can be positioned anywhere along its axis of movement.  
A [[brush entity]] that moves linearly along a given distance, in a given direction. Unlike a [[func_door]], it can be positioned anywhere along its axis of movement.  
{{brushmodel}}
{{warning | There are bugs with [[parenting]] this entity to another.}}
{{warning | There are bugs with [[parenting]] this entity to another.}}



Revision as of 17:10, 10 May 2008

Template:Wrongtitle Template:Base brush

Entity Description

A brush entity that moves linearly along a given distance, in a given direction. Unlike a func_door, it can be positioned anywhere along its axis of movement. Template:Brushmodel

Warning.pngWarning: There are bugs with parenting this entity to another.

Keyvalues

<angle> The direction the brushes will move, when told to.
  • startposition
<float> Position of brush along the movement line when spawned (where you place it in the map). This does not change the spawned position of the brush. Rather, it defines how far either side of the spawned position the starting and end positions lie. The range is a value between 0.0 and 1.0, where 0 is the starting position and 1 is the starting position + (move direction * move distance). A value of 0.5 means that the starting and end positions are 1/2 the move distance from the spawned position.
  • speed
<integer> The speed that the brush moves, in inches per second.
  • movedistance
<float> The distance from the starting point that the brush should move, in inches.
  • blockdamage
<float> The amount of damage to do to any entity that blocks the brushes, per frame.
  • startsound
<sound> Sound played when the brush starts moving.
  • stopsound
<sound> Sound played when the brush stops moving.

Flags

  • 8 : Not Solid

Inputs

Move the brush to the end position (starting position + (move direction * move distance)).
  • Close
Move the brush to the starting position.
  • SetPosition <float>
Move the brush to a specific position defined by a value. A value of 0 to 1 will move the brush to a position between the starting and end positions. A value greater than 1 moves the brush beyond the end position and a value less than 0 moves the brush beyond the starting position.
Set the brush's speed

Outputs

Fired when the brush reaches the end position (starting position + (move direction * move distance)).
  • OnFullyClosed
Fired when the brush reaches the starting position.