Env global: Difference between revisions
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TomEdwards (talk | contribs) (don't know why when there's a kv doing the same thing, but hey...) |
m (categorise - map properties entities) |
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For this entity to take effect from the map's start, the '''Set Initial State''' flag must be checked. | For this entity to take effect from the map's start, the '''Set Initial State''' flag must be checked. | ||
{{map properties}} | |||
==Keyvalues== | ==Keyvalues== |
Revision as of 16:41, 10 May 2008
Entity Description
An entity to control a game-specific global states, it can be used to force the gravity gun to become the super gravity gun among other things.
For this entity to take effect from the map's start, the Set Initial State flag must be checked.
Keyvalues
- Template:Kv targetname
- initialstate
- <choices> Initial State
Literal Value Description 0 Off 1 On 2 Dead
- globalstate
- <string> Global State to Set
Literal Value Description "gordon_precriminal" Gordon pre-criminal "antlion_allied" Antlions are player allies "suit_no_sprint" Suit sprint function not yet enabled "super_phys_gun" Super phys gun is enabled "friendly_encounter" Friendly encounter sequence (lower weapons, etc.) "gordon_invulnerable" Gordon is invulnerable "no_seagulls_on_jeep" Don't spawn seagulls on the jeep "ep2_alyx_injured" Episode 2: Alyx injured "ep_alyx_darknessmode" Episodic: Alyx darkness mode
Inputs
- Template:I targetname
- TurnOn
- Set state of global to ON.
- TurnOff
- Set state of global to OFF.
- Toggle
- Toggles state of global between ON and OFF.
- Remove
- Set state of global to DEAD.