Item assaultsuit: Difference between revisions

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{{wrongtitle|title=item_assaultsuit}}
{{wrongtitle|title=item_assaultsuit}}
{{ent not in fgd}}
@BaseClass size(-4 -4 -4, 4 4 4) color(0 0 200) base(Targetname) = Ammo
[
output OnPlayerTouch(void): "Fires when player touches"
]
@PointClass base(Ammo) = ammo_357sig : "357sig ammo" []
@PointClass base(Ammo) = ammo_50ae : "57ae ammo" []
@PointClass base(Ammo) = ammo_57mm : "57mm ammo" []
@PointClass base(Ammo) = ammo_556mm : "556mm ammo" []
@PointClass base(Ammo) = ammo_556mm_box : "556mm box ammo" []
@PointClass base(Ammo) = ammo_762mm: "762mm ammo" []
@PointClass base(Ammo) = ammo_45acp: "45acp ammo" []
@PointClass base(Ammo) = ammo_9mm : "9mm ammo" []
@PointClass base(Ammo) = ammo_338mag : ".338 magnum ammo" []
@PointClass base(Ammo) = ammo_buckshot : "Shotgun ammo" []
@PointClass base(Ammo) = item_kevlar: "Kevlar" []
@PointClass base(Ammo) = item_assaultsuit: "Assault suit" []
==Entity Description==
==Entity Description==
This entity is invisible armor for players... the player always picked it up, even with 100 armor
This entity is invisible armor for players... the player always picked it up, even with 100 armor
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==Outputs==
==Outputs==
* {{o targetname}}
* {{o targetname}}
==See Also==
* [[ammo_357sig]]
* [[ammo_338mag]]
* [[ammo_45acp]]
* [[ammo_50ae]]
* [[ammo_556mm]]
* [[ammo_556mm_box]]
* [[ammo_57mm]]
* [[ammo_762mm]]
* [[ammo_9mm]]
* [[ammo_buckshot]]
* [[item_kevlar]]
* [[game_player_equip]]
[[Category:Counter-Strike: Source Entities]]
[[Category:Counter-Strike: Source Entities]]

Revision as of 16:26, 16 April 2006

Template:Wrongtitle

Entity Description

This entity is invisible armor for players... the player always picked it up, even with 100 armor

Keyvalues

Inputs

Outputs