Template:Fl Door: Difference between revisions

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1 : Starts Open
* 1 : Starts Open - This door spawns open.
* 4 : Non-solid to Player
* 4 : Non-solid to Player - The player does not collide with this door.
* 8 : Passable
* 8 : Passable - Nothing collides with this door.
* 32 : Toggle
* 32 : Toggle - The door is given an input to change this door between open and shut.
* 256 :Use Opens
* 256 :Use Opens - The +use key, when in range, triggers this door.
* 512 : NPCs Can't
* 512 : NPCs Can't - NPCs can't open this door.
* 1024 : Touch Opens
* 1024 : Touch Opens - When a player or NPC collides with this door, it is triggered.
* 2048 : Starts locked
* 2048 : Starts locked - This door spawns locked and cannot be opened by the player or NPC (but buttons can still trigger it)
* 4096 : Door Silent
* 4096 : Door Silent - This door makes no noise.

Revision as of 11:45, 7 November 2007

  • 1 : Starts Open - This door spawns open.
  • 4 : Non-solid to Player - The player does not collide with this door.
  • 8 : Passable - Nothing collides with this door.
  • 32 : Toggle - The door is given an input to change this door between open and shut.
  • 256 :Use Opens - The +use key, when in range, triggers this door.
  • 512 : NPCs Can't - NPCs can't open this door.
  • 1024 : Touch Opens - When a player or NPC collides with this door, it is triggered.
  • 2048 : Starts locked - This door spawns locked and cannot be opened by the player or NPC (but buttons can still trigger it)
  • 4096 : Door Silent - This door makes no noise.