Template:Fl Door: Difference between revisions
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1 : Starts Open | * 1 : Starts Open - This door spawns open. | ||
* 4 : Non-solid to Player | * 4 : Non-solid to Player - The player does not collide with this door. | ||
* 8 : Passable | * 8 : Passable - Nothing collides with this door. | ||
* 32 : Toggle | * 32 : Toggle - The door is given an input to change this door between open and shut. | ||
* 256 :Use Opens | * 256 :Use Opens - The +use key, when in range, triggers this door. | ||
* 512 : NPCs Can't | * 512 : NPCs Can't - NPCs can't open this door. | ||
* 1024 : Touch Opens | * 1024 : Touch Opens - When a player or NPC collides with this door, it is triggered. | ||
* 2048 : Starts locked | * 2048 : Starts locked - This door spawns locked and cannot be opened by the player or NPC (but buttons can still trigger it) | ||
* 4096 : Door Silent | * 4096 : Door Silent - This door makes no noise. |
Revision as of 11:45, 7 November 2007
- 1 : Starts Open - This door spawns open.
- 4 : Non-solid to Player - The player does not collide with this door.
- 8 : Passable - Nothing collides with this door.
- 32 : Toggle - The door is given an input to change this door between open and shut.
- 256 :Use Opens - The +use key, when in range, triggers this door.
- 512 : NPCs Can't - NPCs can't open this door.
- 1024 : Touch Opens - When a player or NPC collides with this door, it is triggered.
- 2048 : Starts locked - This door spawns locked and cannot be opened by the player or NPC (but buttons can still trigger it)
- 4096 : Door Silent - This door makes no noise.