Talk:$keyvalues: Difference between revisions
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--[[User:Beeswax|Beeswax]] 06:08, 1 Apr 2008 (PDT) | --[[User:Beeswax|Beeswax]] 06:08, 1 Apr 2008 (PDT) | ||
:From searching the source code, it isn't one of Valve's - so no. It's a good idea though! --[[user:TomEdwards|TomEdwards]] 06:42, 1 Apr 2008 (PDT) | :From searching the source code, it isn't one of Valve's - so no. It's a good idea though! --[[user:TomEdwards|TomEdwards]] 06:42, 1 Apr 2008 (PDT) | ||
:: Cool. BTW what's the easiest way to extract QC files from Valve models ? I've been struggling clumsily with MDLDecompiler, and HLMV only seems to generate QCs for the hitboxes ... ? --[[User:Beeswax|Beeswax]] 13:36, 1 Apr 2008 (PDT) |
Latest revision as of 13:36, 1 April 2008
I found this one in a multiplayer mod PC file ... is it common enough to be worth mentioning ?
$keyvalues { voice HumanFemale }
--Beeswax 06:08, 1 Apr 2008 (PDT)
- From searching the source code, it isn't one of Valve's - so no. It's a good idea though! --TomEdwards 06:42, 1 Apr 2008 (PDT)
- Cool. BTW what's the easiest way to extract QC files from Valve models ? I've been struggling clumsily with MDLDecompiler, and HLMV only seems to generate QCs for the hitboxes ... ? --Beeswax 13:36, 1 Apr 2008 (PDT)