Npc spotlight: Difference between revisions
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{{wrongtitle|title=npc_spotlight}} | {{wrongtitle|title=npc_spotlight}} | ||
==Entity | == Entity description == | ||
A spotlight that "looks" at enemies. | |||
== Keyvalues == | |||
* {{kv basenpc}} | * {{kv basenpc}} | ||
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: <integer> | : <integer> | ||
==Flags== | == Flags == | ||
* {{fl basenpc}} | * {{fl basenpc}} | ||
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* 524288 : Never Move | * 524288 : Never Move | ||
==Inputs== | == Inputs == | ||
* {{i basenpc}} | * {{i basenpc}} | ||
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* '''TrackOff''' | * '''TrackOff''' | ||
==Outputs== | == Outputs == | ||
* {{o basenpc}} | * {{o basenpc}} | ||
Revision as of 00:50, 3 October 2007
Entity description
A spotlight that "looks" at enemies.
Keyvalues
- health
- <integer>
- YawRange
- <integer>
- PitchMin
- <integer>
- PitchMax
- <integer>
- IdleSpeed
- <integer>
- AlertSpeed
- <integer>
- spotlightlength
- <integer>
- spotlightwidth
- <integer>
Flags
- 65536 : Start Track On
- 131072 : Start Light On
- 262144 : No Dynamic Light
- 524288 : Never Move
Inputs
- LightOn
- LightOff
- TrackOn
- TrackOff
Outputs
- OnAlert
- Fires when the spotlight alerted by sound
- DetectedEnemy <string>
- Outputs enemy entity when spotlight finds and starts tracking enemy
- LostEnemy <string>
- Outputs enemy entity when spotlight loses enemy that it's tracking, if enemy still exists
- SquadDetectedEnemy <string>
- Outputs enemy entity when squad finds and starts tracking enemy
- SquadLostEnemy <string>
- Outputs enemy entity when squad loses enemy that it's tracking, if entity still exists
- LightPosition <string>
- Position of the end of the spotlight beam