Npc bullseye: Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
(→Flags: brief explanation of the Perfect Accuracy flag) |
m (→Shoot out) |
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Line 35: | Line 35: | ||
* '''OnReleased''' | * '''OnReleased''' | ||
: Fires when no longer targeted | : Fires when no longer targeted | ||
==See Also== | |||
[http://www.akilling.org/akg/tutorials/wiseNPC02.asp Example of Static and Dynamic targets] | |||
[[Category:Entities]] | [[Category:Entities]] |
Revision as of 15:37, 17 September 2005
Entity Description
Bullseyes act as targets for other NPCs to attack a non-NPC object. In order to get an NPC to attack the location of a bullseye, use an ai_relationship to make the attacking NPC hate the bullseye.

Keyvalues
- health
- <Integer> Unlike other NPCs level designers are allowed to set the health on bullseyes
Flags
- 65536 : Not Solid
- 131072 : Take No Damage
- 262144 : Enemy Damage Only
- 524288 : Bleed
- 1048576 : Perfect Accuracy — an NPC attacking the bullseye will do so with perfect accuracy
Inputs
Outputs
- OnTargeted
- Fires when targeted
- OnReleased
- Fires when no longer targeted