Creating custom soundscapes: Difference between revisions

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[[Category:Source_SDK_FAQ]]
[[Category:Level Design FAQ]]
Yes, you can. The SDK has been updated so that soundscapes are no longer hard coded to only reside in the <code>soundscapes_manifest.txt</code> script file. With proper naming of your soundscape script the game will load it when the map loads.
Yes, you can. The SDK has been updated so that soundscapes are no longer hard coded to only reside in the <code>soundscapes_manifest.txt</code> script file. With proper naming of your soundscape script the game will load it when the map loads.



Revision as of 20:22, 21 January 2006

Yes, you can. The SDK has been updated so that soundscapes are no longer hard coded to only reside in the soundscapes_manifest.txt script file. With proper naming of your soundscape script the game will load it when the map loads.

The soundscape name and location should be as following:

    <game directory>\scripts\soundscapes_yourmapname.txt

For example, with a Counter-Strike: Source map called de_kilo2.bsp:

    <game directory>\scripts\soundscapes_de_kilo2.txt