Talk:Func physbox: Difference between revisions
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Yar Kramer (talk | contribs) (Explosions) |
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...what does "physically simulated" mean? Don't answer me here, just add it to the description. [[User:Thelonesoldier|Thelonesoldier]] 00:11, 20 Feb 2007 (PST) | ...what does "physically simulated" mean? Don't answer me here, just add it to the description. [[User:Thelonesoldier|Thelonesoldier]] 00:11, 20 Feb 2007 (PST) | ||
:I'm going to answer you here, since to me, it makes perfect sense. "Physically simulated" means that physics simulations are applied to it... --[[User:Daedalus|Daedalus]] 01:44, 20 Feb 2007 (PST) | :I'm going to answer you here, since to me, it makes perfect sense. "Physically simulated" means that physics simulations are applied to it... --[[User:Daedalus|Daedalus]] 01:44, 20 Feb 2007 (PST) | ||
== Explosions == | |||
I notice it has both "explosion damage" and "explosion magnitude" which apparently have the same thing description except that "explosion damage" also addes "See also 'Exposion Radius'" in the FGD. (In either case, I haven't been able to get a func_physbox to explode when the "break" command was sent to it, natch.) Which is which? —[[User:Yar Kramer|Yar Kramer]] 19:40, 12 Jan 2009 (PST) |
Revision as of 20:40, 12 January 2009
...what does "physically simulated" mean? Don't answer me here, just add it to the description. Thelonesoldier 00:11, 20 Feb 2007 (PST)
- I'm going to answer you here, since to me, it makes perfect sense. "Physically simulated" means that physics simulations are applied to it... --Daedalus 01:44, 20 Feb 2007 (PST)
Explosions
I notice it has both "explosion damage" and "explosion magnitude" which apparently have the same thing description except that "explosion damage" also addes "See also 'Exposion Radius'" in the FGD. (In either case, I haven't been able to get a func_physbox to explode when the "break" command was sent to it, natch.) Which is which? —Yar Kramer 19:40, 12 Jan 2009 (PST)